Me1000
Aug 2, 09:10 PM
does anyone else notice that on intels site, the core2 duo is only refered to in PC's????
maflynn
Apr 5, 02:50 PM
I find it humorous over these posts but basically people shouldn't be surprised or even angry.
Apple has always maintained a closed ecosystem with the iPhone. This is no different. You want choice and ability to easily modify the OS, then go to android. Apple is all about the walled garden and they're not about to change now.
Apple has always maintained a closed ecosystem with the iPhone. This is no different. You want choice and ability to easily modify the OS, then go to android. Apple is all about the walled garden and they're not about to change now.
mrdice87
Sep 16, 12:47 PM
What's the possiblility of the new mbp being available in stores after the announcement? Is one usually required to order new products online or could I skip the wait by driving an hour to the nearest apple store?
Kenrik
Apr 22, 10:01 AM
uuumm...yes I do want my MP on the desk. On the floor is where all the **** and dust is.
Agreed.. Under a desk it has less airflow, more dirt and crap.
Actually I prefer it being under the desk because it looks cleaner but it is NOT better for the computer. I don't know what that guy is smoking.
Agreed.. Under a desk it has less airflow, more dirt and crap.
Actually I prefer it being under the desk because it looks cleaner but it is NOT better for the computer. I don't know what that guy is smoking.
charlituna
Apr 25, 09:44 AM
So Steve is saying there is no database of locations? Thats just an outright lie.
He didn't say that at all. The question was if Apple is tracking user locations. He said no. Which is correct. The information never leaves your iphone or computer.
Unlike the app that shows the map of the spots which calls out to two servers, one of which couldn't be identified and for all we know is recording your data along with your IP and other deets.
He didn't say that at all. The question was if Apple is tracking user locations. He said no. Which is correct. The information never leaves your iphone or computer.
Unlike the app that shows the map of the spots which calls out to two servers, one of which couldn't be identified and for all we know is recording your data along with your IP and other deets.
cherrypop
Nov 22, 09:15 AM
Herein will lie yet another concrete example of the difference between Steve Jobs and everyone else.
I'm not saying that the iPhone will be a sure-fire hit. In fact, I fully expect a lot of Apple fans to be disappointed with the first revision.
But Apple gets IT and won't have a failure on its hands simply by combining a phone and an iPod. Hell, that's why I use my Sony Ericsson W810i over my iPods: one device in my pocket.
I'm not saying that the iPhone will be a sure-fire hit. In fact, I fully expect a lot of Apple fans to be disappointed with the first revision.
But Apple gets IT and won't have a failure on its hands simply by combining a phone and an iPod. Hell, that's why I use my Sony Ericsson W810i over my iPods: one device in my pocket.
ravenvii
May 3, 10:37 AM
I barely meet the minimum qualifications, so in deference go other more skilled players, make me the eighth person if sign-ups (and interest) appear to stall.
Game sounds intriguing, very D&D-like.
Nah, you played 3 games, so you're eligible. No question. You're in.
Don't panic's Questions:
- secret powers: other than not knowing who is what, do we know what the secret powers are and how they work?
No, only the person who has the power know.
- monsters/trap: do we know how many there are at the beginning? what is the range of their powers? why does the villain has two turns, isn't it the same as if he just gets 4 points in that double-turn? or does he get to move his minion. attack, heal, place new monsters/traps move monsters twice every round?
Treasure: no. Villain: He has two turns/two points. What I was basically saying is that the villain most likely will think of his turns as points. Nothing more. Two turns = two points.
For example: let's say a dragon costs 10 turns (or points). To be able to place the dragon on the map, the villain must forgo 10 turns. The fastest way to get the dragon is to skip both his turns for 5 rounds.
- moving: move to door means open the door and get into the next passage/room? can monsters move and open doors once they are placed?
Yes, No
- are attacks automatic? when do they occur in the turn?
Automatic - the heroes go into a room where the villain places the monster, the battle begins immediately.
- can the villain/monster fall into the traps?
Villain (a stupid one): yes, Monsters: No (since they don't move)
- how/how fast does the villain move?
Same way as the heroes. One turn per door.
- the villain stats are 16/16 plus 2/2 for each hero alive or 16/16 minus 2/2 for each hero dead?
The villain begins the game at level 16, with 16 HP and 16 AP. His stats does not change during the game.
- does the villain knows where the treasures are?
Yes, he has access to the same map the GMs does.
Game sounds intriguing, very D&D-like.
Nah, you played 3 games, so you're eligible. No question. You're in.
Don't panic's Questions:
- secret powers: other than not knowing who is what, do we know what the secret powers are and how they work?
No, only the person who has the power know.
- monsters/trap: do we know how many there are at the beginning? what is the range of their powers? why does the villain has two turns, isn't it the same as if he just gets 4 points in that double-turn? or does he get to move his minion. attack, heal, place new monsters/traps move monsters twice every round?
Treasure: no. Villain: He has two turns/two points. What I was basically saying is that the villain most likely will think of his turns as points. Nothing more. Two turns = two points.
For example: let's say a dragon costs 10 turns (or points). To be able to place the dragon on the map, the villain must forgo 10 turns. The fastest way to get the dragon is to skip both his turns for 5 rounds.
- moving: move to door means open the door and get into the next passage/room? can monsters move and open doors once they are placed?
Yes, No
- are attacks automatic? when do they occur in the turn?
Automatic - the heroes go into a room where the villain places the monster, the battle begins immediately.
- can the villain/monster fall into the traps?
Villain (a stupid one): yes, Monsters: No (since they don't move)
- how/how fast does the villain move?
Same way as the heroes. One turn per door.
- the villain stats are 16/16 plus 2/2 for each hero alive or 16/16 minus 2/2 for each hero dead?
The villain begins the game at level 16, with 16 HP and 16 AP. His stats does not change during the game.
- does the villain knows where the treasures are?
Yes, he has access to the same map the GMs does.
adbe
Mar 29, 02:29 PM
Note that MS is dropping the standalone Zune hardware, and moving the Zune interface into Windows Phone 7.
The Zune was a market flop though, and MS need to focus their efforts if only tp stop the shareholders from getting antsy.
If your phone can do it all, why make standalone music players?
Because there will always be cases where for whatever reason one might not want or need a phone.
The Zune was a market flop though, and MS need to focus their efforts if only tp stop the shareholders from getting antsy.
If your phone can do it all, why make standalone music players?
Because there will always be cases where for whatever reason one might not want or need a phone.
Yankee617
Apr 20, 08:46 AM
I'll be buying that phone as my first iDevice :)
I just upgraded to a (2011) 13" MBP and I'm still trying to get a 32 GB iPad 2 (Wi-Fi only) as my first iOS device. I'm giving my old (2010) 13" MBP to a friend.
But later this year, when my mortgage is paid off, I might spring for my first iPhone (although i'm still concerned the small screen may be unmanageable for me... due to vision issues which may, or may not, be resolved later this year).
Also, when my mortgage is paid off, I'll consider getting a MobileMe account and next year perhaps a 128 GB iPad 3 (Wi-Fi + LTE/G3 GSM). If I get that iPad 3, I'll give my old iPad 2 to a friend.
But all this is a matter of treating myself to toys that I do not really need. First I need to focus on financial fundamentals like paying off my mortgage.
I just upgraded to a (2011) 13" MBP and I'm still trying to get a 32 GB iPad 2 (Wi-Fi only) as my first iOS device. I'm giving my old (2010) 13" MBP to a friend.
But later this year, when my mortgage is paid off, I might spring for my first iPhone (although i'm still concerned the small screen may be unmanageable for me... due to vision issues which may, or may not, be resolved later this year).
Also, when my mortgage is paid off, I'll consider getting a MobileMe account and next year perhaps a 128 GB iPad 3 (Wi-Fi + LTE/G3 GSM). If I get that iPad 3, I'll give my old iPad 2 to a friend.
But all this is a matter of treating myself to toys that I do not really need. First I need to focus on financial fundamentals like paying off my mortgage.
Sijmen
Aug 4, 09:00 AM
I've been hoping for months, but barely speculated by others.....
� 19" & 22" Merom-based iMacs (current iMacs already look "old" to me)
Don't think so. Even a 23" iMac would seem more likely. See, the 17" iMac already has the 19" panel resolution, dito for 20" and 22". It would add little value.
� backlit slim USB2 keyboard
I'd say highly unlikely. As far as I remember Apple always has had one line of such accesories.
� new category: home theater component-sized Conroe-based Mac (no Cube/MiniTower; Woodcrest goes into Mac Pros)
Would be really cool, especially if it comes with Tivo functionality!
iLife, iPhone & all other rumors seem like smokescreen.
Agreed. iLife is a Januari product, and I don't think WWDC is a good time for the iPhone.
Please, ACD's!
� 19" & 22" Merom-based iMacs (current iMacs already look "old" to me)
Don't think so. Even a 23" iMac would seem more likely. See, the 17" iMac already has the 19" panel resolution, dito for 20" and 22". It would add little value.
� backlit slim USB2 keyboard
I'd say highly unlikely. As far as I remember Apple always has had one line of such accesories.
� new category: home theater component-sized Conroe-based Mac (no Cube/MiniTower; Woodcrest goes into Mac Pros)
Would be really cool, especially if it comes with Tivo functionality!
iLife, iPhone & all other rumors seem like smokescreen.
Agreed. iLife is a Januari product, and I don't think WWDC is a good time for the iPhone.
Please, ACD's!
kingtj
Mar 30, 10:30 AM
I have to admit, it was an odd stance for me to take, too. (I'm pretty much a libertarian, yet I found myself arguing with a conservative Republican who was completely against the idea of tariffs ever being of any value.)
My point to him was, although I find tariffs to be evil, *sometimes*, I think they're a necessary evil, because we don't really have any other effective tools to use to prevent another nation from dumping products on us at below cost, in an effort to put one of our own industries under. IMO, China is essentially doing this with things like computers and electronics because they're selling the products to us without incorporating all of the *true* costs of their manufacture. (EG. They're destroying complete cities and rivers over there with pollution, rather than incurring the cost to properly dispose of/handle the byproducts of the production.)
I'm all for a free market, but I think the playing field has to be somewhat level too, for it to function properly. We've reached a point now where the United States says it respects certain basic human rights and freedoms, (including providing workers with a safe working environment) - yet we want our companies to compete directly with goods we're bringing in from other countries who don't share any of those values. At some point, that becomes impossible.
Historically, we used to pay FAR more for a computer in the 80's than we do today, *even* if inflation isn't even factored in! For example, the very popular Radio Shack TRS-80 Model III computer? They wanted $2,495 for it with 32K of RAM and dual floppy drives, back in 1980!
I like to get a good value as much as the next guy, but honestly - we've collectively been paying too low a price for our computer gear in recent years. It's reached a point where it's causing a lot of long-term damage at the expense of the initial good of getting a great price. (Have you seen all the consolidation happening with hard drive manufacturers, recently? Great companies have died off and had to merge with other ones because the margins have gotten so low. Remember Maxtor, or Micropolis before them, anyone?)
Are you willing to pay more for your Mac gadgets so they can be made here?
My point to him was, although I find tariffs to be evil, *sometimes*, I think they're a necessary evil, because we don't really have any other effective tools to use to prevent another nation from dumping products on us at below cost, in an effort to put one of our own industries under. IMO, China is essentially doing this with things like computers and electronics because they're selling the products to us without incorporating all of the *true* costs of their manufacture. (EG. They're destroying complete cities and rivers over there with pollution, rather than incurring the cost to properly dispose of/handle the byproducts of the production.)
I'm all for a free market, but I think the playing field has to be somewhat level too, for it to function properly. We've reached a point now where the United States says it respects certain basic human rights and freedoms, (including providing workers with a safe working environment) - yet we want our companies to compete directly with goods we're bringing in from other countries who don't share any of those values. At some point, that becomes impossible.
Historically, we used to pay FAR more for a computer in the 80's than we do today, *even* if inflation isn't even factored in! For example, the very popular Radio Shack TRS-80 Model III computer? They wanted $2,495 for it with 32K of RAM and dual floppy drives, back in 1980!
I like to get a good value as much as the next guy, but honestly - we've collectively been paying too low a price for our computer gear in recent years. It's reached a point where it's causing a lot of long-term damage at the expense of the initial good of getting a great price. (Have you seen all the consolidation happening with hard drive manufacturers, recently? Great companies have died off and had to merge with other ones because the margins have gotten so low. Remember Maxtor, or Micropolis before them, anyone?)
Are you willing to pay more for your Mac gadgets so they can be made here?
guitarman777
May 8, 09:51 AM
That'd be nice, considering I just dropped $149 to renew my subscription... I certainly hope they credit me back if they do make it free.
LobsterDK
Apr 24, 02:04 AM
I'm not impressed if this is where the iMac display is potentially going , the current GPUs can barely drive the resolutions they have now in anything other than simple desktop apps . , can you imagine what video card you would need to drive a game (say portal 2 which has low to modest requirements) at 30fps + on a screen with 3200 or higher resloution ? Well whatever that GPU is , apple will ship with the one released 2 years ago and half the RAM it shipped with on the PC .
I love the mac OS , I love the mac design , I hate the "last years tech with a shiney shell" we seem to have to put up with , super high res screens and faster I/O ports are all well and good , but put a decent GPU in now the mac is becoming a contender as a home gaming platform .
Think I ranted a bit then , sorry :rolleyes:
Desktop rendering performance at a retina display resolution would not be an issue with any modern Mac that shipped with a retina display. As for games, you do not have to render the game at the native screen resolution. The OS X implementation will almost certainly be the same as the iOS implementation. That is, a doubling of the vertical and horizontal resolution.
A game running on a 3840x2160 retina display can render at 1920x1080. No filtering need be applied by the monitor as it is an exact multiple in each direction. A 1920x1080 output resolution from a game would look exactly the same on a 3840x2160 display as it would on a 1920x1080 display. Every 1 pixel in the rendered image would take up 4 pixels on the higher res display. You can test this out on your Mac now with any game that allows you to select a resolution that is half the vertical/horizontal resolution of your current monitor. That is assuming the display is not stupid enough to filter resolutions that are an even division of it's native resolution. Most won't apply any filtering in those cases.
I love the mac OS , I love the mac design , I hate the "last years tech with a shiney shell" we seem to have to put up with , super high res screens and faster I/O ports are all well and good , but put a decent GPU in now the mac is becoming a contender as a home gaming platform .
Think I ranted a bit then , sorry :rolleyes:
Desktop rendering performance at a retina display resolution would not be an issue with any modern Mac that shipped with a retina display. As for games, you do not have to render the game at the native screen resolution. The OS X implementation will almost certainly be the same as the iOS implementation. That is, a doubling of the vertical and horizontal resolution.
A game running on a 3840x2160 retina display can render at 1920x1080. No filtering need be applied by the monitor as it is an exact multiple in each direction. A 1920x1080 output resolution from a game would look exactly the same on a 3840x2160 display as it would on a 1920x1080 display. Every 1 pixel in the rendered image would take up 4 pixels on the higher res display. You can test this out on your Mac now with any game that allows you to select a resolution that is half the vertical/horizontal resolution of your current monitor. That is assuming the display is not stupid enough to filter resolutions that are an even division of it's native resolution. Most won't apply any filtering in those cases.
-aggie-
May 5, 09:24 AM
Hmmm..
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room(s), provided he has the required turns/points. Bigger and badder monsters cost more points. Once a monster is assigned to a room, it can never be moved elsewhere or otherwise removed by the villain.
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough points. Bigger and more painful traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself (1 HP per 1 point)
from any position he can
4) move to another room (similar to the heroes, each room he moves through consumes one turn)
5) wait and earn 1 turn/point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he likes, in which no other actions are performed by the villain.
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room(s), provided he has the required turns/points. Bigger and badder monsters cost more points. Once a monster is assigned to a room, it can never be moved elsewhere or otherwise removed by the villain.
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough points. Bigger and more painful traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself (1 HP per 1 point)
from any position he can
4) move to another room (similar to the heroes, each room he moves through consumes one turn)
5) wait and earn 1 turn/point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he likes, in which no other actions are performed by the villain.
StyxMaker
Apr 20, 01:41 PM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_2 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8H7)
Only in US. For the rest of the World (the northern part of it) summer starts on June 1st and ends on August 31st :)
Really? So we just disregard the ACTUAL start and end times of seasons now? June 21 to Sept 21 is summer.
The "actual start dates"? Season start and end dates have changed over time and cultures. The solstices used ro be Midsummer's Day and Midwinter's Day, not the start of Summer and the start of Winter.
Only in US. For the rest of the World (the northern part of it) summer starts on June 1st and ends on August 31st :)
Really? So we just disregard the ACTUAL start and end times of seasons now? June 21 to Sept 21 is summer.
The "actual start dates"? Season start and end dates have changed over time and cultures. The solstices used ro be Midsummer's Day and Midwinter's Day, not the start of Summer and the start of Winter.
EricNau
Apr 10, 11:21 PM
I've entered enough equations online to know that this equation is almost always interpreted as:
280699
I appreciate that it's confusing upon first glance, but the answer simply cannot and should not be 2. If this were the case, math would be an ambiguous study.
It might become more apparent with the equation:
48/2(9+3)(1+4)+33-47/3(sin(45))
Surely we should not interpret everything following the first division symbol as belonging in the denominator, including an additional fraction. As Wolfram Alpha interpreted, I intended for my equation to be read as:
280700
280699
I appreciate that it's confusing upon first glance, but the answer simply cannot and should not be 2. If this were the case, math would be an ambiguous study.
It might become more apparent with the equation:
48/2(9+3)(1+4)+33-47/3(sin(45))
Surely we should not interpret everything following the first division symbol as belonging in the denominator, including an additional fraction. As Wolfram Alpha interpreted, I intended for my equation to be read as:
280700
aohus
Apr 18, 04:01 PM
Look's just like an iMac! :eek: almost... Stupid patents... Good for Xerox, too bad that playing fair is not helping these days...:mad:
you mean the iMac looks just like the Alto.. other way around :P
Alto was released in 1973. Macintosh in 1984.
you mean the iMac looks just like the Alto.. other way around :P
Alto was released in 1973. Macintosh in 1984.
treblah
Aug 3, 01:18 AM
http://www.tgdaily.com/2006/08/02/first_core-2_duo_benchmarks/
Here you go buddy.
More noteworthy than the performance result is the way the T7600 achieved the performance gain. Despite the fact that the processor is rated at a higher thermal design power than its predecessor (34 watts and 31 watts, respectively), Merom consumed slightly less power during the benchmark run. The exact system ran nine minutes or 7% longer with the Merom chip than with the Core Duo. This result is especially impressive if we consider the fact that Merom packs twice the amount of (power consuming) L2 Cache on its die: The Core 2 Duo T 7600 comes with 4 MB, while the Core Duo T2600 uses 2 MB.
GOOD GOD, 7%!!! Oh wait, that sounds pretty consistent to me. :rolleyes:
Here you go buddy.
More noteworthy than the performance result is the way the T7600 achieved the performance gain. Despite the fact that the processor is rated at a higher thermal design power than its predecessor (34 watts and 31 watts, respectively), Merom consumed slightly less power during the benchmark run. The exact system ran nine minutes or 7% longer with the Merom chip than with the Core Duo. This result is especially impressive if we consider the fact that Merom packs twice the amount of (power consuming) L2 Cache on its die: The Core 2 Duo T 7600 comes with 4 MB, while the Core Duo T2600 uses 2 MB.
GOOD GOD, 7%!!! Oh wait, that sounds pretty consistent to me. :rolleyes:
ptysell
Apr 26, 03:59 PM
Android could gain the other 36% of the market and it would still make less money in a year than Apple makes off iTunes alone in a quarter.
Jape
Nov 4, 03:15 PM
I was doing some research on bottom line telecommunications and i came across these good reviews: :D
http://www.resellerratings.com/seller770-p1-s4-d1.html
when tstreete comes back and tells me how it works, I will probably order it from this company.
http://www.resellerratings.com/seller770-p1-s4-d1.html
when tstreete comes back and tells me how it works, I will probably order it from this company.
LobsterDK
Apr 24, 02:04 AM
I'm not impressed if this is where the iMac display is potentially going , the current GPUs can barely drive the resolutions they have now in anything other than simple desktop apps . , can you imagine what video card you would need to drive a game (say portal 2 which has low to modest requirements) at 30fps + on a screen with 3200 or higher resloution ? Well whatever that GPU is , apple will ship with the one released 2 years ago and half the RAM it shipped with on the PC .
I love the mac OS , I love the mac design , I hate the "last years tech with a shiney shell" we seem to have to put up with , super high res screens and faster I/O ports are all well and good , but put a decent GPU in now the mac is becoming a contender as a home gaming platform .
Think I ranted a bit then , sorry :rolleyes:
Desktop rendering performance at a retina display resolution would not be an issue with any modern Mac that shipped with a retina display. As for games, you do not have to render the game at the native screen resolution. The OS X implementation will almost certainly be the same as the iOS implementation. That is, a doubling of the vertical and horizontal resolution.
A game running on a 3840x2160 retina display can render at 1920x1080. No filtering need be applied by the monitor as it is an exact multiple in each direction. A 1920x1080 output resolution from a game would look exactly the same on a 3840x2160 display as it would on a 1920x1080 display. Every 1 pixel in the rendered image would take up 4 pixels on the higher res display. You can test this out on your Mac now with any game that allows you to select a resolution that is half the vertical/horizontal resolution of your current monitor. That is assuming the display is not stupid enough to filter resolutions that are an even division of it's native resolution. Most won't apply any filtering in those cases.
I love the mac OS , I love the mac design , I hate the "last years tech with a shiney shell" we seem to have to put up with , super high res screens and faster I/O ports are all well and good , but put a decent GPU in now the mac is becoming a contender as a home gaming platform .
Think I ranted a bit then , sorry :rolleyes:
Desktop rendering performance at a retina display resolution would not be an issue with any modern Mac that shipped with a retina display. As for games, you do not have to render the game at the native screen resolution. The OS X implementation will almost certainly be the same as the iOS implementation. That is, a doubling of the vertical and horizontal resolution.
A game running on a 3840x2160 retina display can render at 1920x1080. No filtering need be applied by the monitor as it is an exact multiple in each direction. A 1920x1080 output resolution from a game would look exactly the same on a 3840x2160 display as it would on a 1920x1080 display. Every 1 pixel in the rendered image would take up 4 pixels on the higher res display. You can test this out on your Mac now with any game that allows you to select a resolution that is half the vertical/horizontal resolution of your current monitor. That is assuming the display is not stupid enough to filter resolutions that are an even division of it's native resolution. Most won't apply any filtering in those cases.
ste1989
May 9, 09:41 AM
I don't know if anyone has mentioned this so far, but to me it is very obvious the reason why some features will be free.
The iChat and a/v integration on the next iphone.
Obviously iChat needs either a mobile me email address, or an AIM username, or some other less common ones.
Needless to say, AIM is not very popular outside of USA. Everyone uses hotmail or gmail afaik.
If they really want to plug the new iChat, they need to get as many people using it as possible, so therefore the @me email addresses will probably become free, and maybe more features with it
The iChat and a/v integration on the next iphone.
Obviously iChat needs either a mobile me email address, or an AIM username, or some other less common ones.
Needless to say, AIM is not very popular outside of USA. Everyone uses hotmail or gmail afaik.
If they really want to plug the new iChat, they need to get as many people using it as possible, so therefore the @me email addresses will probably become free, and maybe more features with it
Dr.Gargoyle
Sep 11, 05:29 AM
I think your right on the button with this one. iTMS is there to support apple products and as such they are going to want to keep it that way.
If its not an updated ipod the only other product must be some kind of video aiport media device that you can rig up to you TV
How many people wants to see a full lenght movie on an iPod? Why watch it on a 2.5'' when you can watch it on a 42''?
Apple needs to introduce a TiVo like box if they want the movie sales to take off.
First of all, this movie service will, just as in iTMS, not be very profitable for Apple.
Secondly, Apple would just be another movie provider if they just offer movies.
I doubt that is something Jobs could live with...
If its not an updated ipod the only other product must be some kind of video aiport media device that you can rig up to you TV
How many people wants to see a full lenght movie on an iPod? Why watch it on a 2.5'' when you can watch it on a 42''?
Apple needs to introduce a TiVo like box if they want the movie sales to take off.
First of all, this movie service will, just as in iTMS, not be very profitable for Apple.
Secondly, Apple would just be another movie provider if they just offer movies.
I doubt that is something Jobs could live with...
KindredMAC
May 7, 01:13 PM
I've had the service for over 4 years and I have never paid full price.
I would not mind if they lowered the price to say $49/annually or even tiered pricing, but all out free scares me a little.
I would not mind if they lowered the price to say $49/annually or even tiered pricing, but all out free scares me a little.